CHAPTER 2 OVERVIEW -HENDRICKSON
ch-2 Writing Your first programs
a. Lecture over new concepts
   1. Program Development-Top Down Design
   2. Writing Programs
        a. reserved words
        b. declare valid identifiers(variables)
        c. basic components of a c++ program
        d. basic structure(sriting your first code)
   3. Data types and output
        a. Use & Understand
                1. int
                2. char
                3. double
                4. strings & string constant
                   b. differentiate between fixed and floating point
                   c. syntax
                   d. format output
   4. Graphics(introduction)(Boreland 3.0 c++)
        a. Understand the conceptual framework
        b. Learn the "graphics" mode settings & code
        c. draw simple line segments

b. Programming assignments discussion
        1. prog-1 pg 60_1(create dot fields & design/remove dots)
        2. prog-2 pg 60_2(see notes to 1)
        3. prog-3 pg 60_5(save for permanant usage later)
        4. prog-4 pg 60_8(reg, honors do a "truck")

c. Debugging techniques
        1. Spell key(reserved) words correctly
        2. End lines with a semi-colon(error often below)
        3. careful use of extractor (<<) for output
        4. graphics:
                a. #include graphics.h
                b. set i.d.e. for graphics
                c. use functions graphdriver & init graph & closegraph();
                d. check your coordinates

d. Homework
        1. 2.1 page 30(2,4,6,8 +honor 9,10,11,12)
        2. 2.2 page 40(1-7 all)
        3. 2.3 page 49(1-7 all)
        4. 2.4 page 58(1-3 all)(Graphics)
        5. a. Vocabulary page 58(34 words)
           b. Keywords Page 58(8 words)
        6. Page 60 Chapter Review Exercises(1-16 all)

   e. Chapter Tests & Quizzes
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